Original Author: Unknown
1) Count out 30 cards
face up. Remember the 10th card. (Lets say that it is the
2) Deal five cards in
a vertical row on the table, starting a couple of feet away
and dealing toward yourself. Then deal the other 25 cards in a
circle around the five cards. Assuming that the circle is a
clock face, you deal the first card at 7 o'clock and continue
clockwise until you deal the last card at 5 o'clock. Leave
empty the space corresponding to 6 o'clock.
3) Have a spectator
name any number between 6 and 29 (let's say 13).
4) Count to that
number, beginning with the top card in the vertical row and
counting toward yourself. When you reach the bottom of the
vertical row, continue the count onto the card at 5 o'clock
and counter-clockwise up the right side of the circle. When
you complete the count, start the count again with that same
card, this time moving clockwise. But when you reach the
bottom of the circle, instead of going up the vertical row,
continue counting around the circle up its left side. No
matter what number they named, you'll always complete the
count at the 5th card from the bottom of the circle on the
left side. This 5th card will be the 10th card that you
remembered from the start (the Joker in this case).
5) Let them see the
card (you know it is the Joker) and let them shuffle the
6) Make 3 rows of 10
cards face up and ask which row their card is in. When they
point to the row put away the other 2 ones. Remember the
card's position in its row (lets say that it's the 4th card).
Put the 10 cards on top of each other without disarranging
their positions. Deal them face down on the table in any way
you like, but remember the position of the 4th card.
7) Ask someone to
point out a card. Remove any card except the 4th one. (Make it
look like you have a system.) This way you let them think that
they pick the cards, but you do it for them.
8) When only one card
is left it will be the 4th one, which is the Joker! This trick
to Intermediate Card Trick Index]